Sega and Relic Entertainment announced that Company of Heroes 3 is receiving a new update called Operation Sapphire Jackal.
The game’s first major update includes daily and weekly challenges for players to compete in both multiplayer and co-modes. These challenges include tasks such as destroying 50 vehicles with anti-tank guns and gaining 50 veteran ranks with Wehrmacht infantry. Completing these challenges will earn players Merit, an in-game earnable currency that can be used to unlock cosmetics.
These new in-game cosmetics can be used to customize units and armies in both single-player and multiplayer modes. They can also be unlocked via War Bonds, a purchasable in-game currency, along with the earnable Merit in-game currency. War Bonds can only be earned by buying War Bond packs.
“One of our goals with the In-Game Store is to ensure there is always a balanced mix of earnable and paid content available so that players can choose how they use the store, and that there is unlockable content available to everyone,” Relic Entertainment explained in a blog post. “This will apply to everything in the store when it launches, and as we move forward.”
Additionally, there are several bug fixes and quality-of-life improvements, including a new voice-over for the Ghurka infantry and clearer descriptions to more accurately reflect abilities, units, and upgrades, as well as updated unique player color options with allies being cool colors and enemies being warm colors.
Company of Heroes 3 launched on February 23 for PC, while PS5 and Xbox Series X|S versions are coming later this year. In IGN’s Company of Heroes 3 single-player campaign review, we said, “Company of Heroes 3's single-player campaigns remix the series' signature WW2 combat, but they wrap it up in a boring, buggy strategic map and a mismatched story.”
For the game’s multiplayer portion, we said, “Outfoxing your human foes remains excellent in Relic's latest, Company of Heroes 3. The heart of this World War 2 RTS' combat and faction design is stronger than ever.”
George Yang is a freelance writer for IGN. He's been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.
When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey
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